
Today’s patch features exciting new ways to play your favorite Guardians, Card balances for new ways to dominate your opponents, and a host of improvements and bug fixes.
New Features:
Weapon revamp and Passive Abilities added for Guardians (See: Guardian Updates)
Unit Value displayed on Cards to maximize strategies using Delilah
Health deterioration has been removed from all Turrets
Guardian Updates:
Helvia
Snipe Weapon Card has been added
Snipe shoots a fast moving projectile that deals massive damage to the first target hit
Passive: Doubletime
Movement speed is increased by 35% for 3 seconds whenever Helvia takes damage
Ability: Stun Grenade
Stuns Guardians and Units
Magnus
Taunt Weapon Card has been added
Taunt causes nearby enemy Units and Turrets to attack Magnus for 4 seconds. Magnus also gains a shield that takes a set amount of damage damage before dissipating
Passive: Stalwart
Magnus takes 50% less damage from Units
Ability: Heat Shield
No longer depletes on hit
Absorbs set amount of damage before depleted
Ladon
Inspire Weapon Card has been added
Inspire causes friendly Units, Turrets and Base Structures within a small area to attack twice as fast, and Spawners to spawn Units at double the rate. Units, Turrets, and Spawners will also heal slowly over time for 10 seconds. Inspire healing effect is more effective on Turrets and Spawners
Passive: Empower
Nearby friendly Units and Turrets deal increased damage. More effective on Turrets
Delilah
Sacrifice Weapon Card has been added
Sacrifice destroys friendly Units in a targeted area to restore Energy and Health to Delilah based on the value of each Unit
Passive: Siphon
Whenever a friendly Unit dies nearby, Delilah heals for 20 multiplied by the value of the Unit that died
Ability: Queen’s Revenge
Removed increased attack speed, move speed, and damage multiplier
Delilah’s shoots a dark energy bolt that deals 100% more damage than her auto attack
Delilah takes 50% decreased damage while active
Delilah spawns a Shadow Walker (a special Dreadwalker) whenever she takes damage
Ability: Rift
Cost decreased from 5 to 2
Duration increased from 4 seconds to 7 seconds
Duration of Status Condition decreased from 2 seconds to 1 second
Initial damage done removed
Damage per second decreased by 77%
Slow effect on Guardians decreased from 66% to 20%
Can damage friendly Units and Delilah
Damien
Blood Scythe Weapon Card has replaced Leaping Strike
Blood Scythe causes Damien to leap to a target area and damages all nearby targets. Damien will take some damage, however his health is restored equal to the damage dealt by Blood Scythe
Passive: Masochist
Increases all damage dealt based on how much health Damien is missing (up to 200% increase). Masochist also applies to Damien’s Weapon Ability damage
Unit: Abomination (exclusive to Damien)
Attack speed increased
Damage decreased
Health decreased
Explosion effect added when Abomination dies
Doctor C
Mutation Weapon Card has been added
Mutation makes Doctor C’s Units do more damage and gives them a shield that lasts until depleted
Passive: Corrosive Veil
Enemy Turrets, Spawners, Gates, and Core will attack half as quickly when Doctor C is nearby
Ryder
Multishot Weapon Card has been added
Multishot changes Ryder’s basic attack to a triple shot for 10 seconds when activated. Multishot fans out at a low angle from the central point of the shot, and can hit multiple targets
Passive: Ranger’s Innovation
Heals over time after a brief period out of combat and arrows are poisoned causing damage over time
Magrok
Crush Weapon Card has been updated
Crush emits a large cone that knocks back enemy Units and deals heavy damage to Structures and Bases
Passive: Mountainous
Magrok takes 70% less damage from Gates, Turrets, and the Core
Ability: Tanglevines
Stun replaced with immobilize
Initial damage replaced with poison damage
Tanglevines remains on the Battlefield for 5.5 seconds
Immobilize effect lasts for 1.5 seconds
Poison effect lasts for 6 seconds
Vianna
Pinning Spear Weapon Card has been updated
Throw a Pinning Spear that immobilizes the first enemy it contacts, causing them to do half as much damage to Vianna for 4.5 seconds
Passive: Wild Strikes
Vianna’s basic attacks deal damage to multiple nearby enemy units
Ability: Berserk
Duration decreased from 15 seconds to 7
Damage added scales with Card level
Duration no longer scales with Card level
Ability: Nature’s Blessing
Healing and duration increased
Nature’s Blessing only heals Vianna
Card Balance Changes:
Plague Units
Dreadwalkers
Health decreased
Damage decreased
Plague Crows
Cost increased from 3 to 4
Units spawned decreased from 3 to 2
Plague Condor
Upon death, Plague Condor spawns an egg, if the egg is not destroyed within 8 seconds it will hatch into a new Plague Condor
Crow Swarm
Cost increased from 5 to 8
Units spawned decreased from 7 to 5
Damage increased
Attack speed increased
Speed slightly increased
Plague Spells
Plague Storm
Impact radius decreased to 1.5
Damage increased
Damage versus Guardians reduced
Corruption
Cost decreased from 4 to 3
Duration increased from 7.2 seconds to 11 seconds
Damage per second decreased by 40%
Can damage friendly Units
Recall
Heals your Guardian significantly and teleports you back to the Core after a brief channeling period
Plague Spawners
Dreadwalker Crypt
Cost decreased from 4 to 3
Units spawned decreased from 3 to 2
Plague Nest
Spawn timer increased from 6 seconds to 10 seconds
Plague Turrets
Plague Thrower
Significantly increased range (exceeds range of Gates and Core)
Projectiles move slower and no longer track moving targets
Guard Units
Grunts
Units spawned decreased from 3 to 2
Health increased
Damage increased
Sniper Grunts
Cost increased from 2 to 3
Damage increased significantly
Range increased significantly
Reload time increased significantly
Grunt Squad
Cost increased from 3 to 6
Grunts spawned decreased from 3 to 4
Sniper Grunts spawned decreased from 3 to 4
Zeppelin
Damage increased
Speed increased
Health decreased
Significantly decreased attack speed
Tank
Damage increased
Health increased
Movement speed increased
Super Tank
Cost increased from 6 to 7
Creates an area of fire damage whenever it shoots which lasts 4 seconds
Guard Spells
Napalm
Damage against Turrets, Spawners, Gates, and Core increased
Duration increased
E.M.P
Cost reduced from 2 to 1
Stun does not affect Guardians or Units
Stun affects Turrets, Spawners, Gates and Core
Missile Strike
Cost increased from 5 to 6
Damage increased significantly
Radius increased significantly
Cast delay added
Guard Spawners
Grunt Barracks
Units spawned decreased from 2 to 1
Spawn timer decreased from 12 seconds to 10 seconds
Sniper Camp
Units spawned decreased from 2 to 1
Spawn timer decreased from 12 to 10 seconds
Guard Turrets
Sniper’s Nest
Range increased significantly
Damage per shot increased
Fire delay increased
Repeating Gun
Time between salvos decreased
Grenadier Tower
Cost decreased from 4 to 3
Wild Units
Foxtail
Cost decreased from 5 to 3
Health decreased
AOE damage increased
Werebear
Cost increased from 4 to 5
Wolf Pack
Speed increased
Melee damage increased
Sprites
Units spawned increased from 3 to 4
Deals double the damage to Spawners, Turrets, Gates and the Core
Rhinolord
Cost increased from 7 to 8
Emits a healing aura that is triggered every 2 seconds
Wild Spells
Wild Winds
Cost decreased from 3 to 2
Wild Spawners
Wolves Den
Spawn timer decreased from 15 to 12 seconds
Units spawned increased from 1 to 2
Wild Turrets
Beam Flower
Cost increased from 3 to 5
Delay between attacks increased
Health increased
Initial damage increased
Crude Catapult
New attack animation
Projectiles track targets
Improvements & Bug Fixes:
Weapon art has been updated
Contention Point now refreshes every 12 seconds and is available within 5 seconds after the match begins
Contention Point provides an Energy buff that is 8 seconds long (decreased from 30 seconds) and provides 5 total bonus mana while buff is applied
Speed and Armor buffs have been removed from the Contention Point
Visual indicators for area and range has been updated for clarity
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