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Patch Notes Version 0.7.0

May 15, 2019

Today’s patch features exciting new ways to play your favorite Guardians, Card balances for new ways to dominate your opponents, and a host of improvements and bug fixes.

 

New Features:

 

  • Weapon revamp and Passive Abilities added for Guardians (See: Guardian Updates)

  • Unit Value displayed on Cards to maximize strategies using Delilah

  • Health deterioration has been removed from all Turrets

 

 

Guardian Updates:

 

  • Helvia

    • Snipe Weapon Card has been added

      • Snipe shoots a fast moving projectile that deals massive damage to the first target hit

    • Passive: Doubletime

      • Movement speed is increased by 35% for 3 seconds whenever Helvia takes damage

    • Ability: Stun Grenade

      • Stuns Guardians and Units

  • Magnus

    • Taunt Weapon Card has been added

      • Taunt causes nearby enemy Units and Turrets to attack Magnus for 4 seconds. Magnus also gains a shield that takes a set amount of damage damage before dissipating

    • Passive: Stalwart

      • Magnus takes 50% less damage from Units

    • Ability: Heat Shield

      • No longer depletes on hit

      • Absorbs set amount of damage before depleted

  • Ladon

    • Inspire Weapon Card has been added

      • Inspire causes friendly Units, Turrets and Base Structures within a small area to attack twice as fast, and Spawners to spawn Units at double the rate. Units, Turrets, and Spawners will also heal slowly over time for 10 seconds. Inspire healing effect is more effective on Turrets and Spawners

    • Passive: Empower

      • Nearby friendly Units and Turrets deal increased damage. More effective on Turrets

  • Delilah

    • Sacrifice Weapon Card has been added

      • Sacrifice destroys friendly Units in a targeted area to restore Energy and Health to Delilah based on the value of each Unit

    • Passive: Siphon

      • Whenever a friendly Unit dies nearby, Delilah heals for 20 multiplied by the value of the Unit that died

    • Ability: Queen’s Revenge

      • Removed increased attack speed, move speed, and damage multiplier

      • Delilah’s shoots a dark energy bolt that deals 100% more damage than her auto attack

      • Delilah takes 50% decreased damage while active

      • Delilah spawns a Shadow Walker (a special Dreadwalker) whenever she takes damage

    • Ability: Rift

      • Cost decreased from 5 to 2

      • Duration increased from 4 seconds to 7 seconds

      • Duration of Status Condition decreased from 2 seconds to 1 second

      • Initial damage done removed

      • Damage per second decreased by 77%

      • Slow effect on Guardians decreased from 66% to 20%

      • Can damage friendly Units and Delilah

  • Damien

    • Blood Scythe Weapon Card has replaced Leaping Strike

      • Blood Scythe causes Damien to leap to a target area and damages all nearby targets. Damien will take some damage, however his health is restored equal to the damage dealt by Blood Scythe

    • Passive: Masochist

      • Increases all damage dealt based on how much health Damien is missing (up to 200% increase). Masochist also applies to Damien’s Weapon Ability damage

    • Unit: Abomination (exclusive to Damien)

      • Attack speed increased

      • Damage decreased

      • Health decreased

      • Explosion effect added when Abomination dies

  • Doctor C

    • Mutation Weapon Card has been added

      • Mutation makes Doctor C’s Units do more damage and gives them a shield that lasts until depleted

    • Passive: Corrosive Veil

      • Enemy Turrets, Spawners, Gates, and Core will attack half as quickly when Doctor C is nearby

  • Ryder

    • Multishot Weapon Card has been added

      • Multishot changes Ryder’s basic attack to a triple shot for 10 seconds when activated. Multishot fans out at a low angle from the central point of the shot, and can hit multiple targets

    • Passive: Ranger’s Innovation

      • Heals over time after a brief period out of combat and arrows are poisoned causing damage over time

  • Magrok

    • Crush Weapon Card has been updated

      • Crush emits a large cone that knocks back enemy Units and deals heavy damage to Structures and Bases

    • Passive: Mountainous

      • Magrok takes 70% less damage from Gates, Turrets, and the Core

    • Ability: Tanglevines

      • Stun replaced with immobilize

      • Initial damage replaced with poison damage

      • Tanglevines remains on the  Battlefield for 5.5 seconds

      • Immobilize effect lasts for 1.5 seconds

      • Poison effect lasts for 6 seconds

  • Vianna

    • Pinning Spear Weapon Card has been updated

      • Throw a Pinning Spear that immobilizes the first enemy it contacts, causing them to do half as much damage to Vianna for 4.5 seconds

    • Passive: Wild Strikes

      • Vianna’s basic attacks deal damage to multiple nearby enemy units

    • Ability: Berserk

      • Duration decreased from 15 seconds to 7

      • Damage added scales with Card level

      • Duration no longer scales with Card level

    • Ability: Nature’s Blessing

      • Healing and duration increased

      • Nature’s Blessing only heals Vianna

 

 

Card Balance Changes:

 

  • Plague Units

    • Dreadwalkers

      • Health decreased

      • Damage decreased

    • Plague Crows

      • Cost increased from 3 to 4

      • Units spawned decreased from 3 to 2

    • Plague Condor

      • Upon death, Plague Condor spawns an egg, if the egg is not destroyed within 8 seconds it will hatch into a new Plague Condor

    • Crow Swarm

      • Cost increased from 5 to 8

      • Units spawned decreased from 7 to 5

      • Damage increased

      • Attack speed increased

      • Speed slightly increased

  • Plague Spells

    • Plague Storm

      • Impact radius decreased to 1.5

      • Damage increased

      • Damage versus Guardians reduced

    • Corruption

      • Cost decreased from 4 to 3

      • Duration increased from 7.2 seconds to 11 seconds

      • Damage per second decreased by 40%

      • Can damage friendly Units

    • Recall

      • Heals your Guardian significantly and teleports you back to the Core after a brief channeling period

  • Plague Spawners

    • Dreadwalker Crypt

      • Cost decreased from 4 to 3

      • Units spawned decreased from 3 to 2

    • Plague Nest

      • Spawn timer increased from 6 seconds to 10 seconds

  • Plague Turrets

    • Plague Thrower

      • Significantly increased range (exceeds range of Gates and Core)

      • Projectiles move slower and no longer track moving targets

  • Guard Units

    • Grunts

      • Units spawned decreased from 3 to 2

      • Health increased

      • Damage increased

    • Sniper Grunts

      • Cost increased from 2 to 3

      • Damage increased significantly

      • Range increased significantly

      • Reload time increased significantly

    • Grunt Squad

      • Cost increased from 3 to 6

      • Grunts spawned decreased from 3 to 4

      • Sniper Grunts spawned decreased from 3 to 4

    • Zeppelin

      • Damage increased

      • Speed increased

      • Health decreased

      • Significantly decreased attack speed

    • Tank

      • Damage increased

      • Health increased

      • Movement speed increased

    • Super Tank

      • Cost increased from 6 to 7

      • Creates an area of fire damage whenever it shoots which lasts 4 seconds

  • Guard Spells

    • Napalm

      • Damage against Turrets, Spawners, Gates, and Core increased

      • Duration increased

    • E.M.P

      • Cost reduced from 2 to 1

      • Stun does not affect Guardians or Units

      • Stun affects Turrets, Spawners, Gates and Core

    • Missile Strike

      • Cost increased from 5 to 6

      • Damage increased significantly

      • Radius increased significantly

      • Cast delay added

  • Guard Spawners

    • Grunt Barracks

      • Units spawned decreased from 2 to 1

      • Spawn timer decreased from 12 seconds to 10 seconds

    • Sniper Camp

      • Units spawned decreased from 2 to 1

      • Spawn timer decreased from 12 to 10 seconds

  • Guard Turrets

    • Sniper’s Nest

      • Range increased significantly

      • Damage per shot increased

      • Fire delay increased

    • Repeating Gun

      • Time between salvos decreased

    • Grenadier Tower

      • Cost decreased from 4 to 3

  • Wild Units

    • Foxtail

      • Cost decreased from 5 to 3

      • Health decreased

      • AOE damage increased

    • Werebear

      • Cost increased from 4 to 5

    • Wolf Pack

      • Speed increased

      • Melee damage increased

    • Sprites

      • Units spawned increased from 3 to 4

      • Deals double the damage to Spawners, Turrets, Gates and the Core

    • Rhinolord

      • Cost increased from 7 to 8

      • Emits a healing aura that is triggered every 2 seconds

  • Wild Spells

    • Wild Winds

      • Cost decreased from 3 to 2

  • Wild Spawners

    • Wolves Den

      • Spawn timer decreased from 15 to 12 seconds

      • Units spawned increased from 1 to 2

  • Wild Turrets

    • Beam Flower

      • Cost increased from 3 to 5

      • Delay between attacks increased

      • Health increased

      • Initial damage increased

    • Crude Catapult

      • New attack animation

      • Projectiles track targets

 

 

Improvements & Bug Fixes:

 

  • Weapon art has been updated

  • Contention Point now refreshes every 12 seconds and is available within 5 seconds after the match begins

    • Contention Point provides an Energy buff that is 8 seconds long (decreased from 30 seconds) and provides 5 total bonus mana while buff is applied

    • Speed and Armor buffs have been removed from the Contention Point

  • Visual indicators for area and range has been updated for clarity

 

 

 

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